How to Play use it or LOSE


GAME SETUP:

  1. Roll one dice.
    Settle any ties for highest. Who rolls the highest (HIGHROLLER) to go first.
    Gameplay continues clockwise from first at game start.
  2. Roll one dice.
    A Low Roll (lower than and including average) = 4 rounds.
    A High Roll (better than average) = 8 rounds.
  3. Roll one dice.
    A Low Roll (lower than and including average) = LOSE CONDITIONS trigger 1 ROLL save (1 chance at a High Roll [better than average] to continue playing).
    A High Roll (better than average) = LOSE CONDITIONS trigger 2 ROLL saves.

    One round is complete after each player succeeds or fails to complete their turn.

GAME START:

ON YOUR TURN:

  1. Roll for # of SETS
  2. Roll for # of REPS PER SET
  3. Roll for MOVEMENT CATEGORY
  4. MOVE at the difficulty you know you can complete the number of REPS PER SET.
  5. Anytime you feel like more reps might hurt you, please stop before the set is done.

LOSE CONDITIONS

LOSE CONDITION 1: CANNOT COMPLETE SET
(HIGHROLL if LOSE CONDITIONS trigger ROLL save)
LOSE CONDITION 2: CANNOT BEGIN SET
(HIGHROLL if LOSE CONDITIONS trigger ROLL save)

WIN CONDITIONS

WIN CONDITION 1: OUTLAST EVERYONE ELSE
WIN CONDITION 2A: PERFORM WITH BEST FORM IN SHOW
(IF DISAGREEMENT)
WIN CONDITION 2B: COMPLETE MOST REPS IN SHOW