GAME SETUP:
- Roll one dice.
Settle any ties for highest. Who rolls the highest (HIGHROLLER) to go first.
Gameplay continues clockwise from first at game start.
- Roll one dice.
A Low Roll (lower than and including average) = 4 rounds.
A High Roll (better than average) = 8 rounds.
- Roll one dice.
A Low Roll (lower than and including average) = LOSE CONDITIONS trigger 1 ROLL save (1 chance at a High Roll [better than average] to continue playing).
A High Roll (better than average) = LOSE CONDITIONS trigger 2 ROLL saves.
One round is complete after each player succeeds or fails to complete their turn.
GAME START:
ON YOUR TURN:
- Roll for # of SETS
- Roll for # of REPS PER SET
- Roll for MOVEMENT CATEGORY
- MOVE at the difficulty you know you can complete the number of REPS PER SET.
- Anytime you feel like more reps might hurt you, please stop before the set is done.
LOSE CONDITIONS
LOSE CONDITION 1: CANNOT COMPLETE SET
(HIGHROLL if LOSE CONDITIONS trigger ROLL save)
LOSE CONDITION 2: CANNOT BEGIN SET
(HIGHROLL if LOSE CONDITIONS trigger ROLL save)
WIN CONDITIONS
WIN CONDITION 1: OUTLAST EVERYONE ELSE
WIN CONDITION 2A: PERFORM WITH BEST FORM IN SHOW
(IF DISAGREEMENT)
WIN CONDITION 2B: COMPLETE MOST REPS IN SHOW